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Terrorhedron Tower Defense Activation Code





















































About This Game Terrorhedron is the 3D, cooperative tower defense game for the PC. Unmatched challenge and complexity is introduced to the genre through 3 dimensional gameplay, micro-strategy through programmable turrets and 'edge of seat' gameplay is extended to multiplayer with up to 8 players online co-op. Defend wave after wave of colorful Terrorhedron spheres within attractive abstract grid landscapes. Unlock new infrastructure, turrets, upgrades and tracks in your quest to achieve all the stars. Terrorhedron offers a fresh look, feel and an entirely new depth of experience to a popular genre. 7aa9394dea Title: Terrorhedron Tower DefenseGenre: Casual, Indie, StrategyDeveloper:Dan WaltersPublisher:Dan WaltersRelease Date: 24 Jul, 2014 Terrorhedron Tower Defense Activation Code Bought this on sale for 0.29€. Spent ca 5 hours playing to 05:00 in the morning and I have school tomorrow. Best money and time spent.. If you're a fan of the tower defence genre, this game is for you. for the low price of 1/4 of a dollar this game will keep you entertained for several hours. The music is rythmic, and the levels are challenging. I would have love to see more level variety however, i understand that one can only do so much for .25 cents. Would recommed. For two dollars I was not expecting a great tower defense game. What I got was probably my favorite tower defense I've ever played.It's pretty straightforward, and not overly complicated. Each type of turret is entirely worth it if you upgrade it enough.This game is incredibly satisfying, and the levels provide some great escher-feeling game play. Playing with other people is also great fun (and great aggrivation until you figure out how to work together.) It does lag a bit when you play with three or more people, but it doesn't really effect gameplay.Not sure how long I've sat here playing this, but I worked an 11 hour day starting at 8am, and I got home and played until 3 am because I couldn't stop playing. HIGHLY reccomend this.. I got this game gifted to me, but I would definitely pay for it if I could.Terrorhedron takes the tower defense formula and, figuratively and literally, BUILDS upon it. You can create massive arrays of platforms to mount turrets, lasers and the like, even placing platforms on each other to enable a turret to reach unimaginable areas that a "typical" tower defense game wouldn't allow. The game also has an added bonus of some catchy chiptune music.I'd highly recommend this to anyone that loves the tower defense genre or even people that just want a game to lay back and relax.. Nice time killing game, just need some balancing here and there to make it less boring at late game. An odd little tower defense game, and one that will certainly not be to everyone's liking, but for those who do enjoy its style, it will work your brain and entertain for hours.First the downside. The game has zero personality. The targets are simple colored geometric shapes, each shot removes a 'layer' dropping down thru the colors until the shape is broken down to the next size, repeat as needed. A deal breaker for some players, there is no pathing on the maps I have been on, and I will be shocked if it shows up in the other maps. If they do I will come back and edit the review.You are also limited to where you can build towers, for which there are about six types, five which I have unlocked. Some shoot, some have a slowing affect. They seem to upgrade to level three, then stop, with no variety or control over what they improve into. Now the upsides, at least for me. The game is totally three dimensional. The controls take some getting used to, and I have not mastered them by far, but the path the shapes take go up and under, around and on occasion thru, and learning to find your way around can be challenging. One way in which the game created variety is the platforms you can build on the build points. (These are in addition to the previously mentioned turrets) They offer an extension of build points, one offers three, the other five, I believe, though you cannot build into a spot that blocks the path. What I found really interesting was that you can build a platform on a platform, with so far no limit, allowing for some really interesting ways to get your guns into useful positions. One mechanism the game has which I wish more tower-defense games would also use is that you gain resources with every hit, not every time something dies. I'm not expecting more of a reward, but to get it as a monster progresses seems a better way to spread out the resources, and avoids the issue of getting no resources if you have done a ton of damage but fail to finish it off. The final piece of the puzzle that brings me back again and again is that your experience does not vanish when you lose a level. You do not have to unlock each gun or upgrade each time you play. For now this adds some nice replayability. There are also five levels of difficulty for each of the six maps. Yes, it appears to be only six.One thing to be aware of is how many lives you lose when a shape hits the exit, it appears to be one for every potential color and shape remaining to that piece, this can be huge, and even on easy the difficulty of the monsters scale much faster than the potency of your weapons. Given that I have only played a few times, I find this game easy to recommend. I got it really cheap, which is always a plus, and have already gotten my moneys worth. As I explore the game further, I will probably come back here and touch base, but as of right now, thumbs up!

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