About This Game An open-world narrative adventure into a cursed Citadel of monsters, traps and magic. Fight weird creatures, cast powerful spells that shape the story, cheat death, and explore everywhere. Begin your journey here, or conclude your adventure from Part 3. + Explore freely - go where you want through a hand-drawn, 3D world, creating your own unique story + Totally dynamic storytelling - the story adapts itself around everything you do+ Thousands of choices - all are remembered, from the big to the small, and all will shape your adventure + Disguise yourself - adopt different disguises as you infiltrate the Citadel. Characters react differently depending on how you are dressed+ Uncover the secrets of magic - secret spells to discover, and new forms of magic to master + Multiple endings, and hundreds of secrets - the game is stuffed with secrets and hidden content. Can you enter the vaults? Will you find the grave of the invisible girl?+ Cheat, swindle, deceive, or play with honour - how will you win the trust of the citizens of Mampang? Remember, every choice matters...+ New enemies, including mutants, guards, merchants and the undead - each with their own strengths and weaknesses+ Adapted from the best-selling gamebook series by legendary game designer Steve Jackson + Swindlestones is back! The game of bluff and deceit is back, with the toughest opponents yet - the Gambling Monks of Effe+ Seven Gods, all with different quirks and powers + Start your adventure here, or load your character and all your choices from Part 3+ New music from "80 Days" composer Laurence Chapman + New 3D hand-drawn maps to explore by Mike SchleyPRAISE FOR PART 3"This is spectacular, a brave and fascinating evolution of what can only just be described as “interactive fiction” at this point. A bold step away from the confines of the source material, and a coherent and completely novel experience." - Rock Paper Shotgun"Sorcery! 3 is unlike anything you’ve ever played. Its mix of puzzle-solving, combat, and choose-your-own-adventure stylings have created a unique form of entertainment that I cannot wait to get back into" - Pocket Tactics, 5/5 "[One] of 2015’s best iPhone games", TIME magazine "This dragon-centric chapter of Sorcery! 3 does a fantastic job of keeping things dynamic and interesting, and better yet, its new puzzle-like aspect gives it the kind of magical, surprise-filled, combat-related fun fantasy fans live for." - Examiner, 5/5 THE STORYThe Crown of Kings has been stolen by the Archmage, and he intends to use it to decimate the Old World. You have been sent, alone, to break into the Citadel of Mampang and get it back. Armed with only a sword, a book of spells, and your wits, you must make your way through the mountains, into the Fortress, through the city within and finally locate the Archmage himself. If you are discovered, it will mean certain death - but sometimes even death can be overcome...From the creators of TIME's Game of the Year 2014, "80 Days", comes the final instalment in the acclaimed Steve Jackson's Sorcery! series. An interactive story told through thousands of choices, all of which are remembered, where no two adventures are the same. Part 4 can be played on its own as a complete stand-alone adventure, or players can load their games from Part 3 to continue the narrative where they left off.Adapted and expanded from the million-selling gamebook series by legendary game designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux) and co-creator of Fighting Fantasy and Games Workshop (with Ian Livingstone). Using inkle's unique inklewriter technology, the story is written in real-time, built around your choices and actions. Praise for the Sorcery! series: * "I love this app... better than any gamebook ever was in your head when you were a kid" - 5/5, Interactive Fiction of the Year, Pocket Tactics * Top 20 Mobile Game of 2013, Touch Arcade * Top 25 Mobile Game of 2013 Gamezebo * Gold Award, Pocket Gamer * "Some of 2013's best interactive storytelling" - IGN * "inkle's adaptation of Sorcery! takes the genre to a whole new level" - Kotaku 7aa9394dea Title: Sorcery! Part 4Genre: Adventure, Indie, RPGDeveloper:inkle LtdPublisher:inkle LtdFranchise:Fighting FantasyRelease Date: 22 Sep, 2016 Sorcery! Part 4 Download For Pc [Keygen] Inkle's Sorcery! series has definitely been one hell of a ride. Part 4 takes everything from the previous games -- from the plot twists and revelations, to the items and friends you've accumulated along the way -- and wraps it all up in one exciting, climatic finale. Very few games make you feel like you\u2019ve embarked on a journey, which something I felt is always was lacking from other fantasy titles that boast \u201cepic quests.\u201d However, if you\u2019ve played the previous 3 titles, then you\u2019ll be rewarded with fulfilling conclusion to the story and a real sense of self-achievement. The game really makes you feel under pressure of failure, without making victory seem impossible. Upon entering Mampang you feel the weight of your quest really fall hard on your shoulders, but the game never toys with you. Despite all the hardships I had throughout the game (including but not limited to; losing all my provisions, losing my legendary sword I paid 40 gp for, and dying at least 7 times), I never felt like the game would rip the carpet from under me and try to make me fail. It puts everything you know about the game to the test, and it makes the story all the more exciting and the victory rewarding. If you\u2019ve played the previous 3 Sorcery! games, then you know what you\u2019re getting into with gameplay; there\u2019s still the fantastic spell casting system, dice games, rewinds (albeit very few this time around), and some simple time travel mechanics. I would say that there\u2019s much more backtracking this time around, even more so than Part 3, which can get tedious at times, but in the end it\u2019s worth it. Overall, Sorcery! Part 4 is a fantastic final game that puts you to the test and makes the journey here worth it.. I want to like this chapter, I really do.The complete randomness of choices detract from what could have continued an interesting tale. Much of the game involves guessing what you think the designers want you to do--instead of choosing your own path--and you are often punished for choosing incorrectly, even if you follow gameplay logic already presented to you. The story is also stymied by situational puzzles that bear little if no connection to the larger story. Navigation, sadly, is also a mess. Once you pass through a location, sometimes you are able to backtrack, and other times you are not. And then, sometimes when you are allowed to, there is no purpose to it, as the game indicates that there is nothing more that can be done here. The mix between linear progression and choice of movement is, again, unfortunately, stymied by an overall lack of structure and greater intent. What was once a charming little adventure has collapsed upon itself, lacking the structure of a cohesive story and consistent gameplay rules; often, too often, random situations are presented to you with random choices to select -- with no consistent logic. Options in one situation for example, are often not presented in another, similar situation. Good games create an environment with a set of rules and provide interesting choices within that structure. This chapter lacks that systemic structure.The primary weakness of this chapter is a lack of focus of intent. There is scant evidence of a lead designer, as the volume of random situations and random choices scatter what could have been--what I hoped would have been--a satisfying conclusion.. Edge of Tomorrow meets Planescape: Torment meets Stanley ParableImmensely Clever RPG\/Choose-your-own-Adventure game that adds loads and loads of content to the original gamebook.Part 4 is by far the best in the series.Highly recommended.. The best of all of them. Fantastic finish for a great series from Inkle.. The game punishes you constantly with no-win situations. I am sick of tired of this game resetting my progress every 30 minutes every time I fail to guess the correct outcome for it's stupid encounters. Not only that, but it also decides you lose a point of max health- making it even more difficult to continue playing. I spent real money on all other three parts only to reach a rage inducing and poorly designed fourth part. This game tricks you and makes you feel like an idiot. The only good moments in this part are the parts where you don't play the game. Every time the game challenges you, you have to guess these character's intentions. I literally walked into a room and died instantly. No clues or anything. I put on someone's cloak and died. Okay, maybe I shouldn't have trusted them. I guess that's my fault. Why are there people standing in the middle of a crowded area instantly killing people? I don't know. These people shoot fire out of their eyes and kill me instantly for lying to them about a small thing. Every time I die I lose a stamina point. Every time I die I have to decide if it's worth wasting my time to redo the things I just did. As soon as the game earns my trust back, it breaks it again. Have fun redoing the last 15 minutes! What if something I did was important? I met someone- will they help me later if I don't redo everything? Who knows. I don't. The game has no intention of telling me. So once again I'm in the middle of a stupid alleyway with 16 health points, down from twenty. You need those health points- too. That's a powerful spell and a weak spell I could cast- things I could potentially use to get me out of a future encounter.If the game lets you use that spell at all- or in the way you intended too. There's WAL and FOF. Wal creates a magical barrier in one direction, a wall. FOF creates a magical barrier 360 degrees. Clearly FOF is a better spell in every way. And yet, when surrounded by people in a street who want to kill me for literally no reason, I can only cast WAL. I cast it two block out two people, and fully intended to cast another spell and kill the guy behind me. But no, the game only lets me walk away or taunt the people behind the wall- and then accuses me of forgetting the third guy.Well, screw you, game. I hate being your stupid toy to play around with. I'm here to tell you not the buy the other three parts. As good as they are, your hours and hours of free time will come to nothing- unless you want to slog through hours and hours more of rage inducing repeition and helplessness. EDIT: Well...I beat the game. My review still stands.The ending was incredibly unsatisfying- and there were some things I had to do to get the best ending. I'm not even sure what the best ending is. A God even tells me I have brought a great peace by saving the day- but no. Not really.Because when I die of old age, my character will go right back to where he was. Probably with one less max stamina. Because he's cursed with an infuriating checkpoint system. Screw that. All that hard work and the game tells me to go \u2665\u2665\u2665\u2665 myself. "But you dread the day you die, and return to the Archmage's castle..." Screw you! What was even the point, game? Why didn't you just tell me to give up?I have to do a challenge run of part three to get the best ending. Who told me that? No one. Nobody at all. Way to make me regret my purchase even more- all of my game time and money wasted, and I don't even get a 'happily ever after'? My character could live a full and happy life, but he's stuck in a \u2665\u2665\u2665\u2665ing time loop- like this was an artsy movie meant to teach me a lesson.All I learned is that I'm glad gamebooks are out of business- because they sucked.. A defenitive conclusion to the Sorcery! series. Many different was to end, and they really ramp up the difficulty and tension with the controversial rewind removal that happens part-way through the story. (This rewind removal is lore friendly, at least.) I personally enjoy it, because man, those choices never feel so important than when the last 20 minutes of gameplay hinges on them. Plus, theres enough options available so that when you do die and get rewound back a bit, you can take a whole different route many times over. Plus, I got to live out my evil overlord fantasy, so yeah, would definitely reccomend.
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